Sunday, September 27, 2015

Teaching Pedagogy for B.Stat Students

Pedagogy (etymology and pronunciation) is the discipline that deals with the theory and practice of education; it thus concerns the study and practice of how best to teach.





Thursday, September 24, 2015

PSYCHOINFORMATICS: A NEW PARADIGM OF RESEARCH IN SCHOOL PSYCHOLOGY

Workshop:
School Psychology is a field that applies principles of educational psychology, developmental psychology, clinical psychology, Organizational psychology, community psychology, and applied behavior analysis for crisis intervention. Crisis intervention is an integral part of school psychology. School administrators view school psychologists as the school’s crisis intervention “experts”. Crisis events can significantly affect a student’s ability to learn and function effectively. As noted by the National Association of School Psychologists (NASP, 2007) and the American Psychological Association (APA, 2007), school psychologists adhere to the scientist-practitioner framework and make decisions based on empirical research. Their researches are not necessarily directed toward development of theory rather to systematic inquiry to find effective solutions to real life crisis. Any crisis occurs in random fashion. Psychoinformatics is new paradigm of research where in researcher deals with randomly occured behaviour. It follows data driven rather hypothesis driven model. Hypothesis driven model fails to gauge random behaviour and controls researcher's thinking. It is more suitable for theory development.
     Psychoinformatics  is  a technique through which we can mine data in any form and can develop pattern based on  relations among data. The pattern finally reflects specific psychological phenomena.  Sometimes, researcher finds unique phenomenon of psychology as this approach follows here and now rather earlier notions. It uses computer databases to store, retrieve and assist in understanding psychological phenomenon. Psychoinformatics  entails the creation and advancement of databases, algorithms, computational and statistical techniques and theory to solve formal and practical problems arising from the management and analysis of  psychological  data. Data warehouse, data retrieving, data mining, pattern recognition  and discovery of knowledge are five basic principles of psychoinformatics. This tutorial session will focus on following topics:

1. Research paradigms of school psychology
2. Paradigm shift from hypothesis to data driven model
3. Five principles of Psychoinformatics and its application in school psychology.

Time: 2 hours
Pedagogy: Lecture and Case study.
Ref:
1. Dutta Roy,D.(2010). Psychoinformatics: Innovation in mining randomized data. PSYBER NEWS: International Psychology Research Publication,1,1,23-31.
2. Dutta Roy,D.(2006). Development of picture drawing test to assess consciousness layers of tribal children of Tripura, Journal of the Indian Academy of Applied Psychology,32, 1, 20-25
3. Dutta Roy, D. and Paul, M. (2002). Reading motivation of children in grades III and IV,Indian Educational Review, 38,1,43-51.
4. Tutorial: Psycho-informatics: model for measuring randomized behaviour : Measuring behaviour, 2012, Utrecht, Netherlands. http://www.measuringbehavior.org/mb2012/tutorial-psycho-informatics-model-measuring-randomized-behaviour






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School Psychology is a field that applies principles of educational psychology, developmental psychology, clinical psychology, community psychology, and applied behavior analysis for crisis intervention. Crisis intervention is an integral part of school psychology. School administrators view school psychologists as the school’s crisis intervention “experts”. Crisis events can significantly affect a student’s ability to learn and function effectively. As noted by the National Association of School Psychologists (NASP, 2007) and the American Psychological Association (APA, 2007), school psychologists adhere to the scientist-practitioner framework and make decisions based on empirical research. Their researches are not necessarily directed toward development of theory rather to systematic inquiry to find effective solutions to real life crisis. Psychoinformatics is new paradigm of research where in researcher deals with randomly occured behaviour.





 Usually, inquiry follows hypothesis driven model. Hypothesis driven model fails to gauge random behaviour. It is more suitable for theory development. But School psychology aims at crisis intervention. It is problem focused. Psychoinformatics is paradigm shift in Psychological research.

With rapid, randomized-digitalized and non-digitalized information explosion, problems of psychology are moving from bounded psychology arena to unbounded psychology. Bounded psychology refers to knowing psychology through responses controlled by the experimenter or test constructor. Knowing psychology through randomized responses or data is called unbounded psychology. Knowing psychology through predetermined hypotheses limits our knowledge to pre-assumed psychological traits. This causes serious problem to gauge all determinants of individual differences in behaviour. Psychoinformatics  is  a technique through which we can mine data in any form and can develop pattern based on  relations among data. The pattern finally reflects specific psychological traits. It uses computer databases to store, retrieve and assist in understanding psychological information. Psychoinformatics  entails the creation and advancement of databases, algorithms, computational and statistical techniques and theory to solve formal and practical problems arising from the management and analysis of  psychological  data. Data warehouse, data retrieving, data mining, pattern recognition  and discovery of knowledge are five basic principles of psychoinformatics. This tutorial session will focus on following topics:


Paradigm shift in psychological research;

Importance of psychoinformatics;

Basic assumptions, techniques and measurement tools in data mining and pattern recognition;

Case studies on digitalized (internet based training data) and non-digitalized data (poem of Rabindranath Tagore, pictures drawn by ethnic minority children and psychiatric case history).

Sunday, September 13, 2015

Memory and Forgetting



Memory may be defined as the processes by which information is encoded, stored and retrieved.
There are three basic stages of memory process. They are as follows:
  1. Encoding- Modifying information so that it can be placed in memory.
  2. Storing-Maintenance of information over time .
  3. Retrieval-The location of stored information and its return to consciousness.


Kinds of Memory:
Endel Tulvin,(1985,1991) classifies memory according to the kind of information they hold: Episodic, semantic, and procedural.
Episodic memory -Episodic memories are memories of the events that happen to a person or take place in his or her presence.
Semantic memory- General knowledge is referred to as semantic memory. Semantics concerns meanings. 
Procedural memory- Procedural memory is also referred to as skill memory. It means knowing how to do things. 

Iconic memory-Iconic memory refers to the sensory register that briefly holds mental representations of visual stimuli.
Echoic memory- It refers to the sensory register that briefly holds mental representations of auditory stimuli. 


Information Processing Theory:
Humans process informations following the information processing model. Information processing model includes three main components- sensory memory, working memory and long term memory. Sensory and working memory enable people to manage limited amounts of incoming information during initial processing, whereas long-term memory serves as a permanent repository for knowledge.
















Figure 3. The Information Processing Model of Memory (Based on Atkinson and Shiffrin, 1968)
[Ref. Stevens Handbook of Experimental Psychology (2002) 3rd Edition, Volume 2: ‘Memory and Cognitive Processes’. John Wiley & Sons, Inc.; pp 10].
This multi store memory model is later expanded upon by Baddeley and other co-workers and has become the dominant view in the field of working memory (Figure 4).

Sensory Memory:
Sensory memory processes incoming sensory information for very brief periods of time.The amount of information held at any given moment in sensory memory is limited to 5-7 discrete elements such as letters of the alphabet or the digits. Thus, if a person viewed 10 letters simultaneously for one second, it is unlikely that more than 5-7 of those letters would be remembered. The main purpose of sensory memory is to screen incoming stimuli and process only those stimuli that are most relevant at the present time. Information that is highly relevant may receive some degree of controlled conscious processing. Controlled processing in sensory memory would be likely further to reduce the limited amount of information that can be processed at any given moment. 

Working Memory:
After stimuli enter sensory memory, they are either forwarded to working memory or deleted from the system. Working memory is a term that is used to refer to a multi-component temporary memory system in which information is assigned meaning, linked to other information, and essential mental operations, such as inferences, are performed. 







Figure 4 Baddley's working memory model
The original model of Baddeley & Hitch was composed of three main components; thecentral executive which acts as supervisory system and controls the flow of information from and to its slave systems: the phonological loop and the visuo-spatial sketchpad. The slave systems are short-term storage systems dedicated to a content domain (verbal and visuo-spatial, respectively). In 2000 Baddeley added a third slave system to his model, the episodic bufferThis component is a third slave system, dedicated to linking information across domains to form integrated units of visual, spatial, and verbal information with time sequencing (or chronological ordering), such as the memory of a story or a movie scene. The episodic buffer is also assumed to have links to long-term memory and semantical meaning.


Baddeley suggests that the central executive acts more like a system which controls attentional processes rather than as a memory store.  This is unlike the phonological loop and the visuo-spatial sketch pad, which are specialized storage systems. The central executive enables the working memory system to selectively attend to some stimuli and ignore others. Baddeley (1986) uses the metaphor of a company boss to describe the way in which the central executive operates.  The company boss makes decisions about which issues deserve attention and which should be ignored.  They also select strategies for dealing with problems, but like any person in the company, the boss can only do a limited number of things at the same time. The boss of a company will collect information from a number of different sources.If we continue applying this metaphor, then we can see the central executive in working memory integrating (i.e. combining) information from two assistants (the phonological loop and the visuo-spatial sketch pad) and also drawing on information held in a large database (long-term memory). The central executive is the most important component of the model, although little is known about how it functions.  It is responsible for monitoring and coordinating the operation of the slave systems (i.e. visuo-spatial sketch pad and phonological loop) and relates them to long term memory (LTM). The central executive decides which information is attended to and which parts of the working memory to send that information to be dealt with.

The phonological loop is assumed to be responsible for the manipulation of speech based information, whereas the visuo-spatial sketch pad is assumed to by responsible for manipulating visual images. The model proposes that every component of working memory has a limited capacity, and also that the components are relatively independent of each other.

The visuo-spatial sketch pad (inner eye) deals with visual and spatial information. Visual information refers to what things look like. It is likely that the visuo-spatial sketch pad plays an important role in helping us keep track of where we are in relation to other objects as we move through our environment (Baddeley, 1997).
As we move around, our position in relation to objects is constantly changing and it is important that we can update this information.  For example, being aware of where we are in relation to desks, chairs and tables when we are walking around a classroom means that we don't bump into things too often!
The sketch pad also displays and manipulates visual and spatial information held in long-term memory. For example, the spatial layout of your house is held in LTM. Try answering this question: How many windows are there in the front of your house?  You probably find yourself picturing the front of your house and counting the windows. An image has been retrieved from LTM and pictured on the sketch pad.
Evidence suggests that working memory uses two different systems for dealing with visual and verbal information. A visual processing task and a verbal processing task can be performed at the same time. It is more difficult to perform two visual tasks at the same time because they interfere with each other and performance is reduced. The same applies to performing two verbal tasks at the same time. This supports the view that the phonological loop and the sketch pad are separate systems within working memory.




Memory experiment
Rules for Non-Sense Syllables

1. Each syllable should consist of two consonants with a vowel in between.
2. Vowels in order: a, e, i, o, u, should not be used in this order.
3. The first and last consonant of same syllable or two consecutive syllable or first and last consonant of a syllable of list should never be the same. 
4. Letters q, w, x, y, z should not be used.
5. H should not be used to end a syllable.
Syllables should be devoid of any association. C and K, G and J should not be used together in a syllable.

Rules for immediate memory span
1. Zero should not be used in a number.
2. No two consecutive numbers should be placed adjacent to each other. 
3. There should not be repetition of any digit in a number.
4. There should be no arithmetic or geometric relationship between the numbers.
5. Inter-stimulus gap should be at least two seconds.
6. The digits should be read out in a monotonous tone at the rate of one digit per second.






Monday, September 7, 2015

Distance perception cues and factors


Repeated practice and exercise facilitate adequate development of outer layer of consciousness. Dutta Roy (2006) has noted poor development of outer layer among the tribal children living in the hills of Tripura. They were not exposed to training on drawing.

ILLUSION: Illusions are misperceptions resulting from misinterpretation of sensory information. Illusions are also known as false perceptions.

Muller-Lyer illusion: The Muller-Lyer illusion is one of the most famous of illusions. It was created by German psychiatrist Franz Muller-Lyer in 1889.It is  a geometric illusion in which two lines of equal length appear unequal depending on whether angular lines forming arrowheads at each end point toward or away from each other. The Müller-Lyer illusion is based on the Gestalt principles of convergence and divergence: the lines at the sides seem to lead the eye either inward or outward to create a false impression of length.
Image result for muller-lyer illusion definition  Image result for muller-lyer illusion definition

Perception of distance and depth:  Perception of space also refers to the perception of size and distance. The problem emerges from the fact that the image of the three dimensional world is projected on the two dimensional retina. This raises the question: From the two dimensional image, how do we perceive the three dimensional world? Distance perception is based on set of monocular and binocular cues.

Monocular cues: Monocular cues provide depth information when viewing a scene with one eye.

Motion parallax 
When an observer moves, the apparent relative motion of several stationary objects against a background gives hints about their relative distance.  Nearby things pass quickly, while far off objects appear stationary.

Monocular Cues are also called pictorial cues because they include the kind of
depth information found in the photographs and paintings. These cues are extensively
used by the artists in their paintings. These cues are

a. Interposition
b. Aerial perspective
c. Linear perspective
d. Lights and Shadows
e. Familiar size
f. Texture-Density Gradient

Let us consider these cues briefly.
(a) Interposition: When an object (A) partially blocks another object (B), the
object blocked is perceived farther away than the object blocking it (See Fig.
5.10). This cue develops early in the children.


Image result for Non- Visual Cues distance perception



(b) Aerial perspective: When you look at buildings in the city, buildings close
by look clearer and their boundaries (contours) are well defined in comparison
to distant ones, which look gray and hazy. The buildings, trees, and other
objects that look hazy are perceived far away in comparison to those which
look clear.

Image result for Non- Visual Cues distance perception

(c) Linear Perspective: When parallel lines recede into the distance, as rail
road tracks, they converge towards a point in your retinal image. Further, the farther away two objects are in the visual field, the closer they will appear to be to each other. On the other hand, the two objects nearer to us appear further apart from each other. This cue appears much later in children.

Image result for Non- Visual Cues distance perception


(d) Lights and Shadows : We are often aware of the source and direction of
light. It is generally from above, as sunlight. The shadows cast by one object
on another can indicate which object is farther away.

Image result for Non- Visual Cues distance perception

(e) Familiar Size: Because you know the height of your friend, you can judge
the distance at which he is standing. This is possible because we always store
the memory image of objects that we see. When we look at an object which
is away from us we can interpret the distance form the retinal image by taking
into account the familiar size. You can do this activity. Take a playing card and
present it to your friend at a distance of 10 ft from him. Ask him to judge the
distance at which the card is placed. He will be quite accurate in judging the
size of the playing card. Because he is familiar with the size of the card, which
is always of the same (standard) size.

Image result for Non- Visual Cues distance perception


(f) Texture-Density Gradient : Look at the ploughed field, the nearer surface
looks rough and as we extend our vision farther away the texture gets finer.
Similarly, if you look at the grass nearby, you will be able to see the blades of
grass clearly, but as you extend your vision to a distant point the ground looks
as if painted green and the blades of the grass are no more visible. This texture
gradient is a cue to distance. The objects lying on a surface that look fine and
smooth in texture are perceived at greater distance than those objects on a
rough surface.

Image result for Non- Visual Cues distance perception


Binocular cues ppt: http://www.slideshare.net/duncale/edu290-depth-perception-presentation
the file



Eye cues

a. Accommodation: The image of the external objects is focused on the retina with
the help of lens in the eye. The lens is adjusted by the Ciliary muscles to focus
far and near objects on the retina. The ciliary muscle changes the convexity of the lens so that the image of the object is clearly focused and this process is called accommodation. If the object is relatively at a distance (more than 2 meters or so) the ciliary muscle is relaxed. When the object comes nearer and nearer the muscle contracts more and more, making the lens more convex. The degree of contraction of the ciliary muscle, signaled to the brain through Kinesthetic impulses is a possible cue of distance. That is, if the object is farther away from the viewer, the ciliary muscle is relaxed and when the object is nearer the ciliary muscle is tense. The extent of contraction in the ciliary muscle fed back to the brain is the cue of accommodation.

Image result for Accommodation depth perception

b. Convergence: When you read the letters of this printed line, you converge
your eyes (with the help of six intra-ocular muscles located outside each eye)
to bring the image in both eyes to fall on the fovea of each eye for fusion and
clear vision. The extent of convergence achieved is signaled to the brain and this
provides a cue to distance. For example, if the object is nearer the angle of
convergence will be large and as the object goes farther away the angle of
convergence decreases. For objects at a far away distance the eyes are more or
less parallel. The extent of convergence achieved is fed back to the brain and it is a cue to distance.

(ii) Binocular Cues : These cues are:
a. Double images
b. Binocular disparity

a. Double images: You have already learnt that when we fixate our eyes on an
object in space, fusion takes place and we see one object. However, when we
fixate on an object, all other objects nearer or farther than the fixation point fall on the non-corresponding points and produce double images.You can try this phenomenon. Take two pencils, hold them vertically in a line in front of your nose, one nearer and the other farther away. Now, fixate your eyes on the nearer pencil, the image of this pencil falls on the corresponding points.

FACTORS INFLUENCING PERCEPTION


At any particular time there are many competing stimuli out there which will gain
our attention and result in perceptual organization. The stimulus characteristics are important, as are our own internal needs, motivations, and our specific sociocultural back ground in which we have been reared. All these factors, stimulus variables and internal factors peculiar to an individual, determine how our perceptions are organized. In the following section you will learn how the stimulus and internal factors determine what we perceiv

i. Context and Set-effects
ii. Needs and motives
iii. Social and Cultural factors.

i. Context and Set-effects
A given stimulus may provide radically different perceptions because of the
immediate context. The context creates an expectation in our brain (top-down
phenomenon) that influences our perception at a particular moment. For example,
in noisy conditions you are verbally provided with a sentence “eel is moving”. You
will perceive the word “eel” as "wheel" because of the context provided by the
later part of the sentence. Similarly provide a stimulus verbally “eel the orange”. You will perceive the word “eel” as peel. This is because the later word “orange” provides an expectation for the perception of earlier word.
Perceptual sets also influence our perceptions. Perceptual set refers to our mental expectancies and predispositions to perceive one thing and not another. Perceptual set can influence what we hear as well as what we see. Broadly speaking our educational, social, and cultural experiences shape what we perceive. In other
words, our learned assumptions and beliefs help us in organizing our perceptions.
For example, if we hold very strong beliefs about God, the temple is perceived as
a place that gives us peace, love, solace, affection, and a satisfying experience.
Similarly, stereotypes (a generalized belief about a group of people) help us to
perceive persons we meet first time. Much of our social interaction is determined
by the stereotypes we hold about individuals and groups.

(iii) Needs and Motives
We have seen above that immediate Context and perceptual sets affect our
perceptions. Similarly, personal variables, like needs, emotions, values, personality,etc. influence our perceptions. An example will demonstrate the effect of need state on the perception of an individual. Two men, a hungry and another thirsty, go to a restaurant and the waiter hands over to each a menu for obtaining order. It was found that, at a quick glance, the hungry man could see eatable items in the menu and the thirsty drinks. This example supports the hypothesis that need states of individuals affect their perceptions. It has been found that emotions, motivation, and personality factors influence our perceptions. For instance, while studying the effect of reward and punishment on the organization of one’s perception, it was found that children perceived significantly more often rewarded aspects of the figure-ground stimuli in comparison to the punished.

(iii) Social and Cultural factors
Perceptual learning and development takes place in the context of socio-cultural
environment. Our perceptions reflect the effect of past learning and, therefore, if learning and socialization takes place in a particular socio-cultural background it will be reflected in our perceptions. A large number of studies support the hypothesis that culture influences our perceptions. It has been found that the Africans living in dense forests displayed greater illusion in the Vertical – Horizontal figure and Western-Urbans in the Muller –Lyer figures. The differences have been explained due to their experiences in different culture. So, it should be clear to you that cultural background influence the individual to perceive the world differently.